

The music was rather dull, and there were no memorable tunes to speak of. The sound is okay, with cute touches like the enemies screaming when you kill them, but most of it is generic and does the job, but breaks no new ground. SOUND AND AUDIO: This is probabaly the most dissapointing aspect of the game (aside from the major changes in Jazz, but let’s not get into that). The little touches where Jazz interacts with his foes during levels were interesting as well. The characters are invested with actual personalities, with Jazz retaining his personality from Jazz 1 and Dark Shell being hopelessly incompetent, they’re portrayed well. With the vibrant cutscenes which can be surprisingly long at times, the story is conveyed well. STORY: Compared to Jazz’s previous outings, this game offers more plot than its predcessors. And having Dark Shell appear on the Game Over screen after he reveals himself was a nice touch. They’re very well drawn and crystal clear. But the really good graphics appear in the cutscenes. With practically no facial expressions or personality to speak of, he’s lifeless compared to the rest of the cast. You just have to see the turtle stormtroopers grab themselves and watch their eyes bug out when they die to get the full effect. The backgrounds are clear and look good, and the enemies are very well animated. They’re pretty sharp and the brightness control was a great option. GRAPHICS: They aren’t bad, really, taking into account this is a Gameboy. But how does it stack up in the series? Well, let’s find out.

All you naysayers and pessimists were wrong.

“Yes, I was bored enough to write….Iam Canadian’s Jazz GBA Review!!! Cheers and huzzahs Now, straight from my. This wasn’t getting many replies on the JCF, and I figured this article would be helpful to those thinking of purchasing Jazz GBA.
